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“I’m the daughter of a jazz singer and grew up surrounded by music…doing homework in the back of jazz sessions and surrounded by some of the greatest musicians there were. When we were doing a late-night scoring session for the film with bassist Russel Hall from footage (of Ferguson, MO. uprising) that was bringing up so many personal burning questions that we had, it just lined up when it came time to do the score,” reflects WHOSE STREETS? first-time filmmaker Sabaah Folayan.
Whose Streets? is an unflinching look at how the killing of 18-year-old Mike Brown inspired a community to fight back and sparked a global movement.
“I just have to give credit props to Samora (Pinderhughes, Composer) because he came into a situation of first-time filmmakers, and he was able to be so generous and open during the creative process while never letting us go off-track.”
“I’m honored and just feel blessed to be a part of this film. I don’t come from a musical family but just fell into it because it was a calling. Jazz was my first real love…I went to the Julliard School and studied with one of the great pianists, Kenny Baron, then lucky enough to do the Sundance Composer’s Lab, which is when I learned what film music is about. Through the Lab, I was connected with Sabaah and Damon (Davis, co-Director). I had just released an album called Transformations, which is exactly what this film is about…the history of African diaspora protest movements, so I was inspired to write for a piece about Ferguson.”
“At that point (music scoring) in the filmmaking, it was really stressful for me personally,” advances co-Director Damon Davis. “So those recording sessions took me back to something, music, that always took stress away, an organic, cleansing thing. I get super giddy about music and so does he (Samora), so we knew he was our guy for this.”
Filmmaker Ms. Folayan turns to Mr. Pinderhughes to share an anecdote, “I don’t know if you even realized this but when you came on, we were in our edit way past when we should’ve been and stressed, and this was something that was just working, a relief. You had been working on your Transformations Suite for years, and there was that one beautiful, celebratory cue at the end of the film during a wedding that made the scene so gorgeous.”
Mr. Pinderhughes reflects, “The way jazz developed historically and in how it relates to this film, with how jazz is presented now, is that it’s academic, old, or complex, but just like most black art forms, they came from ‘the hood’ first. This film comes from poverty and struggle of the streets, it doesn’t come from schools or academies, so that’s what jazz means to me. So, what we do with jazz music, especially representing iconic folks like Billy Higgins and Max Roach, is the inspirations that were part of this film, those are members that were openly pro-black, about the music speaking in the most freeing way possible, people who are from the streets, not from concert halls.”
Ms. Folayan adds, “Ya, during the scoring process, it was spiritual, and there’s something about jazz improvisation tradition, it’s not like you can do just anything, can’t just be turned out, it has to be felt. It was crazy working with Samora when we both felt it at the same time.”
“Ya, and in order to have those moments, you have to all be in a space to be willing to fail. Because if I was pressured to get it right the first time, I wouldn’t have been able to get to where we got, and that’s why I was so happy to go through that process with them. For this particular project, it was really important that it not be me just doing stuff in isolation, then sending it to them. We would go to each other’s house and work…it was super organic between us.”
I ask Mr. Pinderhughes to talk about what it was like to communicate emotion to both a musician (Mr. Davis) and not a musician (Ms. Folayan)? He suggests, “Ya you know, because they’re clearly both artists, it wasn’t really that different. Even though Sabaah doesn’t play (instruments), she is ‘a musician.’ All her family are musicians and she thinks like a musician. They both knew what they wanted and it was my job to just translate it, like for example, the idea of chapter markings, that came late in the process but was an idea Sabaah had from the beginning. So, we tried a couple things that didn’t work but then we had that time and space and we figured it out. It required the right musicians and me figuring out what they were trying to get to and being able to translate that. Damon is a producer, so we used some of his songs and mine, but a bunch we produced together.”
Mr. Davis elaborates, “St. Louis is a landmark, monumental place but so are every musical forms that’s come out of the United States, whether it’s blues, jazz, rock, and we wanted to deliver it so it felt like St. Louis. Chuck Berry, one of the inventors of rock ‘n roll, would come out and play in St. Louis once a month. Ike and Tina Turner. I’m from East St. Louis, my last name is Davis, so ya, Miles Davis was a major influence in my life, and more importantly, who these people were in the world, when it comes to their political stances. My parents were a little older, so this music was what I heard just by proxy coming up that other kids my age didn’t. Musicians were at the forefront of that political era movement, and similarly to what’s happening today, the hip-hop community came out in support for Ferguson.”
Ms. Folayan emphasizes, “It worked that we made the decision not to use temp score because we didn’t want to cut the film with music that wasn’t for the film and I’d attribute that to Damon who came in with such a strong sense of musical identity, so when things weren’t right, we had someone who could definitively say, this is not the tone. We were in the editing stage a long time, and didn’t think maybe we would even use some of the music. Samora said for quite a while, I don’t know if these cues we’re even going to use, then did, so everything added up to what felt like destiny.”
“And we wrote a lot more music than we used in the film, like sometimes we say, ‘oh, this is a dope track but doesn’t work for the movie. So the editing process is as important as the writing…and we had great help,” exclaims Mr. Pinderhughes.
For example, Ms. Folayan gives props to Story Consultant Carol Dysinger, “Carol also spent a lot of time as a Music Editor, so she was able to come in and orient us all to what we needed to be looking for as a way music can function best.”
For many in the Black Lives Matter and Ferguson incident, a solidarity with the Palestinian struggle prevailed. Mr. Davis resonates on this development, “maybe there should’ve been some conversation about incorporating some regional musical elements.”
“I think part of the reason we didn’t use Palestinian instruments is because we made a conscious choice not to write for specific characters or for a little pieces of story because we tried that and it didn’t work, recalls Mr. Pinderhughes.
Ms. Folayan clarifies, “this was always about St. Louis, and while we do stand in solidarity with Palestine, to tell this story, we had to stay focused on St. Louis.”
I suggest that the Ferguson struggle and this film say some poignant stuff not just about the St. Louis area but more globally, about other cultures’ necessity to have their speaking-truth-to-power voice heard, and ask what would this team ideally like for their score to say to other world music regions?
Mr. Pinderhughes offers, “I think the reason the best art speaks to so many people is because it’s so specific, and this film speaks to the Ferguson situation so specifically. But I’m from the (San Francisco) Bay area, and we have had and are having so many similar issues and folks in conversation about it, so I think that it will be a lot of the same thing for people in London, India, South Africa, etc. Number one, they’ll get a snap shot of what this Ferguson thing and this music is, and relate to a group of people that stood up as a collective community…not only that, built their own culture.”
He continues, “A quarter of the music in the film is the community chanting in the streets…that is the music. I learned a lot on this film that language and the way people speak is a form of music.”
Mr. Davis wraps up with, “Samora was talking about Oakland, well the very last song is called, ‘Freedom Song,’ and I produced that song with a Boston songwriter, Natandra Driscoll, who sang and wrote those lyrics. When I was in Boston, she stopped and asked to sing a song for me while we were working on the movie and I said, ‘we have to record this, so she sent the lyrics and I wrote the music around them. That was someone from a completely different community, feeling a lot of the same stuff that we were feeling in Ferguson, and that ended up in the movie.”
Kendrick Lamar’s incomparable civil rights anthem, ‘Alright’ closes the picture over the end credit crawl and Ms. Folayan beams with, “thankfully our Music Supervisor was able to access those licenses for us, and we believe artists deserve to get paid for their work from that side of the community…oh, and I too was very excited Kendrick supported our struggles.
From adolescents escaping a steampunk apocalypse shelter to kids taking on the Olympian gods to a college-age genius going back in time to solve daddy issues, Andrew Lockington is a composer with a fantastical, fresh sense of musical exploration and excitement. Beginning his own musical voyage in Canada alongside Oscar-winning composer Mychael Danna, Lockington had his mentor’s experimental, and often beautifully progressive stardust rub off on him as he progressed from assistant to orchestrator and conductor on such scores as “Felicia’s Journey,” “Green Dragon” and “Monsoon Wedding” finally making his own solo break on indies like “Touch of Pink,” “Saint Ralph” and “How She Move.” But it was through his epically exciting work on Brad Peyton’s 3-D take of “Journey to the Center of the Earth” that Lockington truly thrust himself onto the Hollywood radar. His increasingly notable progress through such genre films as “City of Ember,” “Journey 2: The Mysterious Island,” “Percy Jackson: Sea of Monsters” and “San Andreas” showed Lockington’s talent for flexing an exuberantly thematic symphonic muscle – if not exactly the opportunity to combine his multiplex genre chops with romantic character drama, or the ethereal sound that inspired him.
That now changes in a big, beautiful way as Lockington’s talent for spectacle and emotion gets the chance to fully mesh for “The Space Between Us.” A sort of reverse “Martian,” “Space” finds a literal starman (or boy as it were) in Gardner Elliot (Asa Butterfield), The result of an astronaut’s fatally unexpected pregnancy, Gardner has spent his entire life on the red planet, yearning to visit his roots, and find his father on an Earth he’s only dreamt of. The teen makes his great escape, not realizing that his interstellar upbringing will make his visit physically lethal. But perhaps the price will be worth it as Gardner finds adventure, and attraction with Tulsa (Britt Robertson), a girl who helps him go on the run from the well-meaning authorities. It’s an adventure that Lockington captures with a soaring, star-crossed feeling very much in tune with such alt. sci-fi scores as “Wall-E,” “The Martian” and “Passengers” – a stylistic universe where strings and samples thematically forge into a surreal, captivatingly lush sound that’s not of this earth in the coolest ways. Percussion and oddball electronic samples convey a rocket ship future, while majestic strings play the natural, awe-struck wonder of an alien who just happens to be human, conveying the enchant of his first encounters with flying, animals and a girl’s touch – all while the ticking clock of his body’s out-of-place biology places his future in jeopardy. Lockington’s “Space” is a captivating, gorgeously poignant world to explore to both touching and exciting effect, a score that conveys youth appeal as a sense of wonder.
Why do you think you have a particular affinity for scores that feature young characters exploring the unknown like “Journey 2: The Mysterious Island,” “City of Ember” and “Percy Jackson: Sea of Monsters?” And do you think that made you an ideal composer for “The Space Between Us?”
What drew me to “The Space Between Us” were two things. One, I’ve been a huge fan of the director, Peter Chelsom, for many years. I remember seeing one of his films in the theater and saying to my wife afterwards that I’d love to work with that director someday. He has a way of putting his audience inside the consciousness of his characters. Somehow he manages to do it without the audience recognizing his methods and somehow he’s completely consistent with it on every project. I love the opportunity that gives the composer – not needing to pry that door open, but to already have it opened for you.
The second thing that drew me to the film was the script. Jason Markey, EVP of Music at STX, challenged me to come up with a way to tell an epic story using more intimate instrumentation in places. We sat in his office and I played him some sketches from my library of music ideas. He fell in love with the instrumentation of a song I wrote and that survived as an element for one of the themes in the film.
I loved that the film was telling a very intimate story within an epic landscape, and I immediately related to the characters despite the sci-fi nature of the story. It was a story everyone could relate to – finding the place you belong in this world. Gardner’s circumstances may take that statement far more literally, since he’s literally born on Mars, but his journey is one the audience will relate to, and helping the audience find their way inside the characters of a film is an important part of scoring a story.
How do you think your score fits into the sound of character-driven sci-fi scores like “Wall-E,” “The Martian” and “Passengers?” especially given that you were dealing with teenage characters?
I didn’t set out to fit in with a “sound” per se, but more to properly reflect the relationships between the characters in this film. Not to say that the sci-fi element didn’t have any influence on the score, but I wanted to follow the main character’s journey as he looks to earth with fresh eyes (and ears). Everything is new to him, and everything is amazing. So I wanted the score to take that idea and run with it. That inspired me to look to more than just traditional music instruments and instead to find other ways of creating music.
I set out to find music in things we regularly overlook. Old ice cream bowls from a flea market in Paris, old trumpet mutes repurposed into a percussion instrument, salvaged rusted metal from old buildings, an old school bell, etc. I walked around with my cello bow, bowing everything and anything. I also armed myself with piano hammers (salvaged from the “San Andreas” piano I’d destroyed) and would strike random things with them. I discovered musical sounds in things I’d never imagined using in a score. Peter loved these ideas and these sounds, and then challenged me to use them in such a way that they wouldn’t sound discarded, and instead sound like they belonged with the orchestral elements they would be merged with.
On that note, how “sci-fi” did you want to make the score?
Well the great thing about this exercise was that it put me in a place I wasn’t comfortable with musically. That’s a good thing for a composer. This process involved getting lost in the wilderness and using the elements around you to get back to a place you recognize. It was fantastic, and a lot of the sci-fi qualities people hear in the score weren’t set out to sound that way, but instead came from this approach. It not only worked well to guide my writing in this score, it’s most definitely affected how I will approach scoring other projects going forward.
In terms of ‘space’ and sci-fi, the only element we ever really discussed in that regard was reverb. When you’re working with music and artificial reverbs, you have the ability to isolate the reverberation of a sound and separate it from the dry source material. It’s not something you can do in nature, but it’s something musicians and engineers are very family with – removing the direct signal and hearing only the reverb. Peter and I started playing around with the idea of introducing a theme or a sound in reverb only, removing the source sound altogether. That idea influenced the “Launch Cue” where we not only used this approach, but also took it even further by using other waveforms in place of the traditional reverb impulses. Now, rather than the reverb just decaying, it follows another sound wave enveloping pattern. The end result was an orchestral element that could sound as natural, or as otherworldly as we wanted at any given time. That ability to choose became an important thematic element in the score.
What do you think creates a musical sense of wonder, especially when it comes to strings and bell percussion?
Music is a combination of so many elements – musical structure, simplicity, complexity, melody, amplitude, and chord progression. For this project, I was most focused on reflecting the innocence of Gardner, and his lack of social defensiveness. I loved that aspect of Asa’s character and of the story. As we look back on our lives, we all have memories where the fear of social judgment prevented us from doing something we wish we’d done or something we wish we’d said. Gardner doesn’t have that. He says what he thinks and does what he wants. It’s not that he doesn’t care what others think, he just hasn’t developed the defense mechanisms the rest of us have. His innocence is ridiculed by others in the story but we come to recognize his handicap as a gift. He’s immune to the paralysis the rest of us get from fear. His only fear is that he’ll die before experiencing what it’s like to be human. This helped me greatly. It gave the score license to do the same for his character and not adhere to the usual emotional filters required to score the other characters. The emotion of the score could follow Gardner and see the world through his eyes. I loved writing with his perspective.
“Space” director Peter Chelsom has had a truly unique career with such movies as “Funny Bones,” “The Mighty” and “Hannah Montana: The Movie.” Given that this was his first movie in the genre, and with this kind of scope, how do you think you helped him meet the challenge?
I love doing a film genre I’ve never done before so I can only imagine directors feel the same way. The hardest projects to do are the ones where they’ve temped your score and fallen in love with it. Those are the projects you need to figure out how to do something brand new for a genre you’ve successfully done before. Creative people don’t like doing the same thing multiple times, and Peter is no exception to that. I think that’s what made this film so perfect for him. I also think it gave him permission to explore humor in a different way than he has before. I love the humor in this film because there are no punch lines, and there’s no ridicule. Instead Peter helps us find the humor behind common slang and social rituals that, when you look at them from an outside perspective, are really quite ridiculous. He presents this in a very clever way such that you never feel sorry or judge Gardner for not understanding these moments, instead you laugh at yourself. You find humor in the understanding that something you’ve always said actually makes no sense. I hope the music was able to help him achieve that as well in some way.
Tell us about your main themes for “The Space Between Us?”
The main theme, and most difficult theme in the film, was Gardner’s. When we meet him for the first time he’s just arrived – this beautiful baby in his mother’s arms – a moment in real life that emotionally only has one color, one element – it’s as pure an emotion as you can get. That really got me, because every other life moment is much more complex. When a loved one passes away, it’s not just sadness, it’s more complicated that that. But the birth of a baby, in that moment, is just pure love. So coming up with something for that moment alone would not have been complicated. But while that theme needed to represent Gardner’s birth, it had to do so much more. It needed to score his mother’s death. It needed to score his longing for finding his father. It needed to exist within completely contrasting emotions and much more complex situations as he journeyed through the story.
The theme I wrote doesn’t just represent Gardner, it represents hope, it represents tragedy, it represents humanity at it’s best and it’s worst. It was a huge challenge. My father is a very gifted painter, and talks often about the importance of mixing colors. The same paint color can project different qualities depending on the context in which you see it. Those complex shades of color need to be there, but be able to be hidden or emphasized by manipulating the context around it. This theme needed to do the same.
I had a similar challenge with the arc for Nathaniel (Gary Oldman). When we first start on this storyline it’s pure optimism. It’s a celebration of the technological achievement of sending a team of astronauts to live on another planet. Nathaniel is giving a speech to investors and introducing the ship and the astronauts to a crowd. It’s a euphoric moment the first time we experience it, but one that we revisit later in the film with the hindsight of the tragic circumstances that followed. This theme very much embodied his storyline and his character – the two were forever intertwined and interrelated, and like Gardner’s theme, it needed to be a chameleon and keep it’s shape while changing it’s color.
Probably my favorite theme in the film we called “Water”. I set out to write a melody that never resolved, that was always in conflict with it’s accompanying chord progression, yet could still feel beautiful. It needed to sound slightly off, yet sure of itself. So I wrote a melody I liked then took the melody and transposed it up a semi-tone while keeping the accompaniment in the same key. The result is a minor second clash between the first note of the theme and the chord. But by then moving the melody up an octave, the theme found a musical place where it almost belonged (a minor 9th sounds more pleasing than a minor 2nd). “Almost” was the operative word, because any resolution in the melody needed to be accompanied by a clash in the supporting chord, and vice-versa. Peter fell in love with it.
The first time we hear it as a piece of Italian Opera that Carla Gugino’s character is working out to in the space station on Mars. Peter speaks Italian and wrote the lyrics to my melody. I found an amazing singer in Toronto, Maeve Palmer, and she did an incredible job performing the source piece. I love finding moments where you can introduce a theme in a way like this as it’s immediately engrained in the consciousness of the characters.
Beyond its “Martian” angle, a drawing point for the youth audience is its seemingly doomed romance. How did you want to play this aspect of the score, and to have the music make you root for its main couple?
What I loved about the story is that the romantic connection happens while they’re on a mission to find Gardner’s father and experience the world before Gardner dies. As such, the music couldn’t be romantic in that way, and instead needed to, on the surface, score the romance of the journey. It’s a play on the famous John Lennon quote “Life is what happens when you’re making other plans”. Their romantic connection happens because she’s helping him experience everything in the world in a short few days. She’s very frustrated with the world and the hand she’s been dealt, so she gets a reset on how she sees the world as she joins him in seeing it through his eyes. As such, it was important that their connection motif only reveal its true meaning after we’d heard it many times before.
Tell us about the race-against-time aspect of “Space’s” score to save Gardner from his own wanderlust?
This is where a lot of the “found” and “junk” instruments became very useful. There is an accordion feel to the pace of the story. There’s definitely a ticking clock as they race to find Gardner before he dies, but that also serves to better show the moments in the story where time stands still and there’s a lack of pace and time. I had fallen in love with the inherent pitches of these instruments and knew I had to use them in their natural form as much as possible. I would play a lot of rhythmic patterns on them and record absolutely everything I improvised. Many of those initial ideas I was able to edit and cut together to become important motor elements in the score.
Could you talk about achieving a balance between the orchestra and the music’s electronic element? And what were the main instruments on both sides of the score?
In addition to the new instruments I mentioned, piano and strings were very significant elements to the score. The piano is never heard in its pure form though. Every time you hear it, it’s doubled with one of the “metallophone’esque” instruments. After playing with the timbre of the piano and even trying prepared piano, I found this method far more successful in achieving an unusual variation on an otherwise familiar instrument.
The strings were treated in many of the cues as described above and later on the film can be heard in their natural form. There’s one cue in particular where Nathaniel’s character starts to reveal his humanity. It was the perfect moment to dial back the reverb manipulation and subconsciously reveal to the audience the true nature of the music they’ve been hearing.
“The Space Between Us’ is one of your most beautiful scores, particularly on the soaring cues “Biplane” and “Ocean.” Was the idea to always make it lush and melodic, as opposed to going for a more “sampled” approach?
Yes I think the lush and melodic aspect came from our first conversations. The majority of my discussions with Peter were about character and story, and finding the beauty in all situations in life, even finding beauty in death and what comes from it. This inspired the melodic and thematic approach.
Given the young audience it’s aiming for, there are some surprisingly cool songs in “Space” that capture an ethereal quality. How did you want your score to fit into their groove, or was it ever a consideration?
The score and songs crossed in a few places, and they needed to sound like they were from the same world for sure. The only real consideration in that regard was the use of piano, because the character Tulsa (Britt Robertson), writes the song “Smallest Light” in the film and plays it on the piano. It was written by the extraordinary Ingrid Michaelson, and is reprised in the film in a few places. Ingrid also wrote another amazing song called “Stay Right Where You Are” for the film from which we used one of the vocal lines over the score cue that followed it. There were some significant hand-offs between songs and score like that, and therefore some last minute challenges when a source song would change and the new song would be in a different key and/or tempo than I planned for. Other than that, we were quite happy with the score and the songs each having their own purpose. This wasn’t one of those soundtracks where you want the audience to never know if it’s song or score they’re hearing.
In that respect, what do you think about the dominance of “hybrid” scores today? Do you think that composers need to keep on top of both their orchestral, and sampling chops to prove effective in that market?
I think most composers don’t think that hard about it. We’re fortunate to have so many other colors in our paint palette than composers have historically had. The biggest challenge is to make sure whatever we’re writing stays relevant and timeless. There’s music from 20 years ago that you can almost date to the month of when it was written. There are films that were edited which used, and over-used, the latest avid features of the day, and they don’t hold up now. The biggest stipulation for me in my writing is that I make sure the medium and the tools never overshadow the message and the emotion. That doesn’t mean overlooking the new technology available to us, but it also doesn’t mean you have to use it. Use what’s appropriate to the story you’re trying to tell.
If “The Space Between Us” has a musical cousin, then it’s in your ethereal score for the time travel drama “I’ll Follow You Down.”
I really love sci-fi, so I was really excited when the filmmaker Richie Mehta told me the concept of the film and asked me to score it. It turned out to be even more interesting than I’d thought, because he made a film focusing on the morality and ethics around altering time. He didn’t focus on the technology. That allowed me to write a much more character driven score, a score that plays with the idea of time, backwards time and time out of order. After our initial conversations about all the cool new tech toys we could use to score the movie, we came full circle to a place that avoided all modern manipulation and used ancient and conventional instruments to score the story. There are some very complex keyboard passages in that score. My keyboarding skill improved greatly because of it.
What can we expect from the giant monster mash videogame adaptation “Rampage,” your next movie with Brad, which also reteams you with The Rock?
As with all Brad projects, we start talking about the music before the script is even finished. I’ve been researching this score and working with Brad to figure out an approach for the past six months and we’ve come up with a palette that I’m incredibly excited about. Music is so embedded in Brad’s plan for storytelling that often ideas we discuss actually influence some of the character and visual aspects of his films. Music is a parallel process for him. He was in Atlanta scouting locations last November and called me down to join him. Over the course of those few days we hatched our approach.
Can you talk about scoring Brad’s Netflix series “Frontier,” which just recently premiered? And what’s the challenge of making score for a “historical” score contemporarily vibrant?
“Frontier” is a treacherous world to write for. The series takes place in the time of the fur trade – late 1700′s in the upper half of North America. The show is centered around Declan Harp (Jason Momoa), a Cree / Irish man who is seeking revenge for the death of his people. Around him are a cast of colorful characters who’ve been drawn to this dangerous world by greed and opportunity, as well as the people who’s land they all descended upon. It’s a power struggle between the British Hudson’s Bay Company, the Metis, the Cree, the French, the Americans and many independent factions vying for a piece of the trade.
I was very encouraged after speaking with Brad and the other producers. They all had an understanding how important the music was in their design the show. Early on I found a music consultant who had written a thesis on “Music of the fur trade”. This moment in history was fascinating because you had all of these different cultures and peoples coming together to trade and share goods. Gold, silver, weapons and fur weren’t the only currency – they also traded culture, rituals and music. As a result, music of the time incorporated elements of the other cultures around them – a perfect opportunity for a unique hybrid score.
While the majority of the instrumentation I use has historical justification, the producers gave me license to use these angles in a modern way. The score isn’t meant to console or encourage the people like the secular or sacred music of the time, but rather to narrate the true feelings and emotions experienced by our characters. There is fiddle, but it’s processed through a bit crusher, ring modulator and multiple filters. There are frame drums and ethnic winds, but they’re layered and manipulated into textures with delays. By combining these elements and manipulating them it gives the score it’s own sound, a set of rules and an identity right out of the gate. From there I wrote some orchestral themes that serve to act anthems for the missions of each group. The strings are the added element instead of the base element of the cues, which is backwards from how I’ve often worked in the past. It’s a very dark world to write for, but I love that we’re not trying to be too historical with the music and have instead lay out our own parameters for the sound of the show.
The best movies like “Hidden Figures” and “The Martian” can make young viewers to reach for the stars. How do you hope that your music for a teen movie like “Space” will help inspire its viewers in that fashion?
I hope the film inspires it’s audience in the same way it inspired the team of us that worked on it. We all need to step back and take a look at our lives through fresh eyes, and with a fresh perspective sometimes. I think the film will resonate with all audiences and I know people will find it quite moving. I’m very proud to have contributed to that.
Take a trip with Andrew Lockington to “The Space Between Us” HERE on Sony Classical Records, and fly with the film when it opens on February 3.” Then travel back in time with Lockington as he says “I’ll Follow You Down on Intrada Records HERE, before rocking out with “San Andreas” on WaterTower Music HERE
Visit Andrew Lockington’s web page HERE
This morning, The Academy of Motion Picture Arts and Sciences announced the nominations for [t.46838]The 89th Academy Awards. The nominees are as follows:
Best Original Score
[m.47075]Jackie, [c.9466]Mica Levi
[m.43740]La La Land, [c.2205]Justin Hurwitz
[m.45859]Lion, [c.1784]Dustin O'Halloran & [c.15056]Hauschka
[m.46878]Moonlight, [c.4631]Nicholas Britell
[m.44388]Passengers, [c.149]Thomas Newman
Best Original Song
"Audition" from [m.43740]La La Land
"Can't Stop the Feeling" from [m.35217]Trolls
"City of Stars" from [m.43740]La La Land
"The Empty Chair from [m.45400]Jim: The James Foley Story
"How Far I'll Go" from [m.42413]Moana
The Oscars will be held on February...
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When synth retro is all the rage in today’s scoring scene with the likes of “Stranger Things” and “It Follows,” Paul Haslinger can count himself as one of the O.G. genre gangsters whose exciting music for creatures, gunplay and kick-ass heroes has never stopped mutating. An Austrian bandmate in the seminal progressive synth-rock group Tangerine Dream during such seminal soundtrack likes as “Near Dark” and “Miracle Mile,” Haslinger immigrated to Hollywood with a prolifically successful scoring career. He’d venture from the cool, teen-centric electronic grooves of such scores as “Cheaters,” “Crazy / Beautiful” and “Blue Crush” to a career-making partnership with the vampiric Lycan slayer Selene on the first “Underworld. ”With grooves as darkly enticing and propulsively exciting as the cat-suited death dealer, Haslinger became a prolific gunsmith for such action thrillers as “Into the Blue,” “Crank” and “Shoot ‘Em Up,” as well as rhythm-driven gamework for “Rainbow Six,” Need for Speed” and “Wolverine” among his other “Underworld” entries.
One particular partnership where Haslinger has really been able to apply pedal to metal is with filmmaker Paul W.S. Anderson, a collaboration which roared out of the gate with the gnarled, bloodily exciting industrial music for 2008’s “Death Race,” their music making a left turn with a steampunk approach to Anderson’s enjoyable take on “The Three Musketeers.” But if there’s one franchise that Anderson has made his bones on, then it’s “Resident Evil,” a crazed take of the Konami videogame that’s meshed sci-fi, horror and kill-crazy excitement over the course of five films as Alice (dynamically played by Anderson’s wife Mila Jovovich) has somehow survived every monstrosity thrown at her by The Umbrella Corporation, whose bottom line is humanity’s destruction.
Now the journey that Alice’s began though a hellish wonderland in 2004 conclusively reaches the heart of Umbrella after six films with the “Resident Evil: The Final Chapter.” Taking over the wheel from such previous composers as Marco Beltrami, Marilyn Manson, Charlie Clouser and Tomandandy, Haslinger proves to be his own, ass-kicking musical man for one of sci-horror’s most popular heroines. With a mean industrial edge and reflective piano emotion for a woman who’s suffering had made her stronger, Haslinger blasts his way through the beast-filled Raccoon City with equal parts atmosphere and action, creating an elegiac, epic sense of closure to the most successful game-to-film series. His samples buzz with the evil cyber machinations of Umbrella as organic strings plays the human determination of Alice and her avengers, all roads leading to blazing, darkly heroic climax that gives the ultimate survivor her musical due in style. But perhaps more than anything on his first, and last “Resident” entry, Paul Haslinger continues to prove that he knows his way around the cutting edge of electronic, sample-propelled music – especially when delivering the rocking, heroic hurt to the zombie apocalypse.
As a budding musician, what importance did Tangerine Dream have for you? And what led you play for them?
When I grew up, Tangerine Dream was one of those big, established acts. As a keyboard player, of course I loved all the outlandish equipment they were using, and together with Kraftwerk, they were a major influence on anybody working in music around that time. At the end of 1985, Edgar Froese and Chris Franke were looking to fill Johannes Schmoelling´s spot for an upcoming UK tour. Edgar had a studio in Austria, and he was auditioning various session players from Vienna. I was one of the lucky ones, and apparently made a good enough impression to be asked to join them for the tour and subsequently stay on for the next album (Underwater Sunlight) to become a fulltime member. At the age of 23, it was a dream come true (no pun), allowing me to leave Austria and to see the world, and to make a living making music.
What was the team composing process like with Tangerine Dream? And how would you describe your contribution to such scores as “Near Dark and “Miracle Mile?”
Tangerine Dream in those days already was a modular band: every member had their own studio, and we would develop ideas and sketches, play them for each other and eventually work on overdubs and mixes together. As such, working on an album was no different than working on a film. And it was in this type of collaborative setting, that both “Near Dark” and “Miracle Mile” were created. “Near Dark” was written and recorded in Berlin, with Kathryn Bigelow attending the final mix sessions. I remember her notion of a ‘Vampire Western’, which together with the excellent cinematography and performances, proved to be very inspiring to us. “Miracle Mile” was written and recorded in Edgar’s studio in Austria. This place sat on a lake, in relative isolation. The filmmaker Steve De Jarnatt came to spend a couple of weeks with us there, finishing the score. And I attribute this atmosphere, no distractions whatsoever, for some of the qualities and the peculiarities of this score: a more stripped down, simple approach, which I would consider one of Tangerine Dream’s highlights from this era.
What was it like to strike out on your own and move to LA? And how did you make the break into solo composing here?
I left TD in 1990, mostly because I felt we were getting trapped in predictable patterns and the musical direction of the band wasn’t heading in the right direction. LA was a place I was very familiar with, from being on tour and spending some time scoring films in town. It seemed to have a lower stress level than other cities I had been to (it still does) and I knew a lot of musician friends and like-minded people in town. It was my second musical awakening. Tangerine Dream helped me to get out of Austria, my relocation to Los Angeles helped me to see a larger, musical world. It was during this time I discovered music from around the planet, and the albums I released in the 90s reflect this musical exploration.
On the side, I also did a number of scoring projects, working in the experimental field (with Siggraph and various visual artists: Frank Foster, Brummbaer), and collaborating with my former bandmate Chris Franke on the cult-TV show “Babylon 5.” In 1997 I was introduced by my friend Brian Williams to composer Graeme Revell. Graeme was looking for a programmer to join his team, and we ended up working together for a few years on films such as “Chinese Box,” “The Negotiator,” “The Siege,” “Tomb Raider” and “Blow.” It was during this time, that I started developing a stronger interest in film scoring, seeing how much fun and creative opportunity was at stake in each of Graeme’s projects. Being part of Graeme’s team certainly also helped bringing me to the attention of various studio executives and agents.
You started off with coo, youth-oriented scores for “Cheaters,” “Crazy / Beautiful,” “Blue Crush” and “The Girl Next Door.” Did you particularly enjoy scoring for a “lighter” beat and atmosphere-driven films?
When you start out, you don’t really pick the films you score. You are just happy you get to score one at all. So there was never a conscious decision to score any type of film. Those were just the ones that were offered to me. As with any composer starting out, I had some notions of what I thought could be done differently in film scoring, and in particular the use of musical language – more of a connection between what’s happening in the score and what’s happening with the songs. In simple terms, I was hoping to translate some of my album production studio experience directly into film scoring. And those first films were my first attempt to do so.
How did you like scoring the particularly eccentric action of “Crank” and “Shoot ‘Em Up,” and do you think body count pictures like that lead you down the road to horror?
I never made that connection. But now that you mention it – hmmm!? I think both “Crank” and “Shoot ‘Em Up” were extremely stylized films (just as “Underworld” had been) and they required music writing as much as music design. A rollercoaster can’t be accidental. It has to be planned and structured so the ride can be as much fun as possible. That was the job on these films, and to at least some degree, I believe we succeeded. At the start of the score for “Shoot ‘Em Up,” I booked a studio in LA for a week, hired a group of my favorite musicians and pre-recorded a catalog of general ideas I had developed. It was an intense week, with different ensembles playing every day and night, me yelling out numbers and references and sometime having them play directly against picture. I remember the console was not working very well and the process overall bordered on chaos. But the score found its particular atmosphere and vibe in those sessions, and while not everything got used obviously, it did set the tonal and musical character of the score and parts of these sessions were used across the entire film.
Tell us about working with Paul Anderson on “Death Race” and “Three Musketeers,” and how your sensibilities vibe together, whether it ranged from industrial to making a classical adventure sound hip?
Paul is one of a handful of directors I’ve worked with for some time and have become friends with. We obviously enjoy working together and share what I would call an obsessive streak. Paul invests himself 200% into his projects, and I presume he senses a similar predisposition with me. As a result, the work is always intense and never boring. “Death Race” started out as the musically unwinnable battle against car-engines, tire-squeals and machine gun fire. It was probably the loudest movie anybody ever mixed. My ears are still bleeding. ”Musketeers” was a different story. Part of the appeal was that I had never done anything like this before. And once I started running with it, I really enjoyed where it took me. I recorded and mixed in Berlin, it was quite a ride.
How do you think that scoring many entries of the “Underworld” saga, with its “death dealer” female hero, set you up to handle Alice for “Resident Evil?”
There is an obvious connection between these two franchises. They both started around the same time (2002-2003). They both became extremely popular and successful, despite much critical scorn. And they filled a demand for films that reflect changes in popular culture, specifically the influence of graphic novels and video games. They both feature a female heroine, and make her the centerpiece of the film and the entire series. So yes, I was generally familiar with the turf we were playing on. And yet, part of the appeal to score “Resident Evil” was precisely that it was NOT another “Underworld” film. This was the chance to use technique and skill but to apply it in a different context, and thereby a better chance to mix it up and challenge myself to a different approach.
Given “Resident Evil’s” crazy mythology and mash of genres, did you bone up on the movies, or video games beforehand as well?
I sure did. That’s part of the fun of the job: I get to do “research” and learn the landscape. Paul had already asked me to work on “Resident Evil 5” (which then did not happen due to some tax and scheduling issues) so I was quite familiar with the general landscape and evolution leading up to the final film. But once I saw some of the footage from South Africa, I knew the look and feel of the film would be quite different from the previous installments.
What’s it like to come in for the first time on the long-awaited last chapter of a popular series like this? And does that place greater importance on the score to pay off?
At the end of the day, it’s still a film that needs some music. Yes, there should be a feeling of finality, and yes, it’s important to reflect major character developments, like the re-appearance of the Red Queen. But it is still constructed as a ride, and I am responsible to help make those 90 minutes as engaging, entertaining and moving as possible.
How do you think your music embodies Alice’s attitude as she reaches the end of her quest to destroy Umbrella?
I believe people relate to Alice as a tragic hero who will also kick some ass. And I would describe those two qualities as the starting point for the music. The film has a certain sweep, a ‘final chapter’ atmosphere, which I tried to reflect in the music. She is coming to ‘the end of her story’ with all the fury, fight and emotion that only Alice can muster.
When it comes to the villains, what were your ideas for the high-tech Umbrella Corporation and its minions?
Always fun! Villains are the best! Give me a good villain and the half of the score writes itself! Iain Glen gives such a marvelous performance. I cannot thank him enough! The Umbrella theme has generally been the dark undercurrent of the series. I embraced the opportunity to bring their long developing story to its conclusion in this film.
Could you talk about jumping from the score’s metal energy to its epic orchestrations that capture the scope of Alice’s world?
One of my ideas was to contrast some industrial, harder hitting elements, with more elegiac, choral-type movements. And to drive the tension between these two opposites further than I had done in previous scores.
There are some particularly gnarly, monstrous grooves to your “Resident Evil” score. What instruments and samples went into the score?
There is a lot of programming and studio production that went into the rhythm design on this particular score. We know it had to fit with a lot of sound effects, a cutting style that was based on commercials and a story that was nonlinear in nature. We also did a full day of live percussion recordings. For the processing, I went back to some of the type of dirty/edgy processing I used on the first “Underworld” score. Whenever the fabric of a score becomes too complex, I find it necessary to “dirty up” the sound and make it less pristine.
Having scored movies where the suspense-horror is more front-and-center like “Prom Night” and “Vacancy,” what’s it like to add the demands of the action genre into that equation with “Resident Evil?”
Hopefully the best of both worlds? I think what we are talking about is not limited to a traditional genre, but in a way has created its own genre. These are big films aimed at a demographic whose point of reference are graphic novels and previous films like “The Crow, ”Dark City” and “The Matrix.” “Resident Evil” was not the first of these films, but it was an important step in the development of this particular sub-genre. And the music just needs to fit the particular experience it tries to convey. “Over the top” is part of the fabric.
As a composer who was there for the seminal synth sound of Tangerine Dream, is it surreal to be watching a rebirth for that genre of music with such scores as “It Follows” and “Stranger Things?”
I am good friends with Kyle and Michael and have a lot of respect for Richard Vreeland, who scored “It Follows” as Disasterpeace. They are all music geeks (like myself) and have taken something they love and put their own spin on it. History allows perspective, and we have come far enough with electronic music that this re-imagining of previous territory can become the breeding ground for new ideas and interpretations. All power to them, and I hope many more musicians will follow their lead.
On that note, what’s it like to go back to your old-school rhythmic roots when scoring the show “Halt and Catch Fire?”
There was certainly a time-machine aspect to it, but I also simply liked the show, the story, and welcomed the chance the particular setting offered for inspired music choices. It certainly was fun to dive back in and to mix up the elements a little – leaving out what I’d rather not hear again, and expanding on the nuggets, which I thought, stood the test of time. The music is an essential part of the storytelling on this show, and as such, obviously, it has been and is still is a wonderful opportunity. Much credit goes to the shows creators, Christopher C.Rogers and Christopher Cantwell, the music supervisor Thomas Golubic and the show’s producer, Melissa Bernstein.
You’ve also become part of AMC’s hugely popular franchise with “Fear the Walking Dead.” How important was it for you that the show has its own musical identity that would set it apart from “The Walking Dead?”
It was clear pretty early on that they wanted a different show with a different sound. Yes, there are walkers in both shows and the setting is that of a post-apocalyptic world. But the cast and constellation of characters, the fabric of the show, is fairly distinct from TWD. Therefore my approach was to write music from scratch, as if the other show did not exist. To allow the show to find its own sound and musical setting.
Would you say that scoring movies like “Resident Evil” are like doing rock operas for you in terms of their relentless, metal-powered drive?
The combination of edgy, industrial elements with orchestra is always tricky, but in a general sense I am just fitting music to the landscape the picture provides. If the action gets heavy, the music will reflect that, be it in synchronicity or as a counterpoint. And the choreography of the film, the pacing, the energy and the general flow has to be the starting point for any musical approach.
Having scored so many films full of hybrid creatures, where do you see your own mad experiments at fusing orchestra, orchestral emulation and synth sampling going next?
I guess we’ll have to wait and find out! In all my film/tv/vg work, I always respond to the project, obviously. The project inspires the musical ideas, and part of the fun is to never know where it will take me. The biggest challenge, I believe, is to stop the constant flood of input and options one faces and to decide and stay on a particular approach and idea. We used to face natural limitations. Today we have to create artificial restrictions and limitations, to have a chance at focus and effect.
What do you think makes a “videogame” movie and score like “Resident Evil” work in the end?
They put people on a ride, and if by the end of it they enjoyed this particular ride, then the film was effective. We live by experiences, and these films try to provide one particular experience. The more films and the more rides, the more difficult it is to come up with “yet another ride,” so there will always be this challenge. But with an established fan-base, as with “Resident Evil” and “Underworld” fans, we also owe it to that audience to deliver, to go above and beyond and to let them enjoy the best “Resident Evil” film yet. And that’s what we aim for.
Take on The Umbrella Corporation with Alice and Paul Haslinger when “Resident Evil: The Final Chapter” opens on January 27th, with its score available on Lakeshore Records HERE
Hear another ass-kicking heroine as Paul Haslinger ventures to his “Underworld” scores HERE
“Halt and Catch Fire” with Paul Haslinger HERE
Visit Paul Haslinger’s website HERE
[m.42722]Kubo and the Two Strings dazzled audiences with some of the most beautiful animation and heartfelt storytelling seen in 2016. Directed by Travis Knight, the story of [m.42722]Kubo and The Two Strings journeys through adventurous, beautifully lush, and cleverly animated sets. The movie features Kubo (Art Parkinson) and his friends, Monkey (Charlize Theron) and Beatle (Matthew McConaughey), as they search for a magical suit of armor. The characters discover a mysterious past and form connections which reveal long lost memories.
The atmosphere constructed by the film's storyline and animation provide [c.1069]Dario Marianelli...
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Grammy-nominated and multi-platinum selling artist Ariana Grande and 10-time Grammy-, Oscar®-winning and multi-platinum selling singer/songwriter/musician John Legend are set to perform the Oscar and Grammy-winning duet "Beauty and the Beast" as the title track for Disney's upcoming soundtrack to the live-action film adaptation [m.43383]Beauty and the Beast. The song will also be featured in the film.
The enchanting ballad, originally performed by Celine Dion and Peabo Bryson featuring eight-time Oscar-winning composer [c.294]Alan Menken's beautiful melody and two-time Oscar-winner [c.3635]Howard Ashman's unforgettable lyrics, received an Academy Award®, Golden Globe® and GRAMMY Award, among other accolades, upon its release in 1991.
The new rendition of the...
Gravitas Ventures has acquired first-of-its-kind documentary [m.43853]SCORE: A Film Music Documentary for North American rights. The film takes an unprecedented look at the creative process of film score composition with some of the best-known artists in the field including [c.237]Hans Zimmer, [c.231]John Williams, [c.58]Danny Elfman, [c.1745]Trent Reznor, [c.150]Randy Newman, [c.200]Howard Shore, [c.168]Rachel Portman, [c.77]Jerry Goldsmith, [c.282]Quincy Jones, the late [c.89]James Horner, and more.
Additionally, viewers will get to hear from iconic filmmakers like James Cameron and the late Garry Marshall. Among the many diverse and treasured film themes included in the film are the James Bond theme, [m.24564]Star Wars, [m.21184]Indiana Jones,...
The nominations for the 70th British Academy Film Awards were announced today. The nominees in the film music related category are as follows:
[m.44592]Arrival - [c.3198]Johann Johannsson
[m.47075]Jackie - [c.9466]Mica Levi
[m.43740]La La Land - [c.2205]Justin Hurwitz
[m.45859]Lion - [c.1784]Dustin O'Halloran & [c.15056]Hauschka
[m.46203]Nocturnal Animals - [c.1294]Abel Korzeniowski
The British Academy Film Awards will be given out on February 12, 2017. For further details on all of the nominees in each category, visit...
Earlier tonight, the 74th Golden Globe Awards ceremony was held at the Beverly Hilton in Beverly Hills, CA. The nominees and winners in the music categories were as follows:
Best Original Score - Motion Picture:
Winner: [m.43740]La La Land - [c.2205]Justin Hurwitz
[m.46878]Moonlight - [c.4631]Nicholas Britell
[m.44592]Arrival - [c.3198]Johann Johannsson
[m.45859]Lion - [c.1784]Dustin O'Halloran & [c.15056]Hauschka
[m.44626]Hidden Figures - [c.237]Hans Zimmer, [c.4506]Pharrell Williams & [c.1354]Benjamin Wallfisch
Best Orginal Song - Motion Picture:
Winner: "City of Stars" - [m.43740]La La Land Songwriters: [c.2205]Justin Hurwitz, [c.3472]Benj Pasek & [c.3473]Justin...
Announced this week were new composer assignments for [c.14]Marco Beltrami ([m.40705]Logan), [c.825]Marcus Miller ([m.48246]Marshall), [c.401]Rolfe Kent ([m.48228]The Philosophy of Phil), among many others. For the full list of composer and music supervisor assignments from this week, [url./composers/]click here.
Over 20 new soundtrack albums were released this week. [da.2017-01-03]Click here for the full schedule.
Opening nationwide this week is (with music by): [m.44387]Underworld: Blood Wars ([c.1140]Michael Wandmacher).. [m.44626]Hidden Figures ([c.237]Hans Zimmer, [c.4506]Pharrell Williams & [c.1354]Benjamin Wallfisch) and [m.40893]A Monster Calls ([c.1748]Fernando Velazquez) are expanding nationwide from their limited...
Dark and mysterious, [m.]The Accountant is a thriller starring Ben Affleck, J.K. Simmons, Jon Bernthal, and Anna Kendrick. It chronicles Christian Wolff (Ben Affleck), a math savant with more affinity for numbers than people. Behind the cover of a small-town CPA office, he works as a freelance accountant for some of the world's most dangerous criminal organizations.
The score, composed by [c.91]Mark Isham, reflects the film's emotional content and hazy atmosphere. The musical elements in each cue match the storyline and emotional pacing of each scene wonderfully. The harmony, melodic gestures, and orchestration was minimal, but...
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Masked maniacs, ferocious fish, unhinged vigilantes and a wheelman from hell. Reading a list of Michael Wandmacher’s prolific credits feels like a particularly crazed membership drive for The Suicide Squad, a rogue’s gallery that he’s taken out for a spin with a distinctively energetic ability for pounding action where a metal attitude often hits the pedal. Starting his career in the rhythmic company of Jackie Chan with the English version scores for “Armor of God,” “Twin Dragons” and “Once a Cop,” Wandmacher has brought his passion to “Cry_ Wolf,” “The Killing Floor,” “My Bloody Valentine,” “Piranha 3-D,” “The Last Exorcism: Part II” and “Punisher: War Zone” (though with equally pleasant variation for the likes of “Max Keeble’s Big Move,” “Ben 10: Alien Swarm” and “The Goldbergs”).
It seems only natural that given the karate-proficient composer’s genre action chops that werewolves and gun-shooting vampires would be ideal to take a bow in Wandmacher’s company. Now it’s a hybrid of both monsters for the long-running “Underworld” series with “Blood Wars,” an eternal battle between Lycan and vampire that found a darkly beautiful “death dealer” in Selene (Kate Beckinsdale). Over the course of three films (and a Selene-less prequel), the heroine has done her best to ensure her clan’s dominance over the Lycans, a fight that now spawns an all-powerful werewolf clan whose final push for dominance puts Selene to her ultimate test on their frozen home turf.
Though plenty of cinematic kills are notched into Wandmacher’s scoring belt, the composer finds himself a newbie for his biggest genre credit yet for “Underworld: Blood Wars,” – the series’ ground impressively trod by Paul Haslinger and Marco Beltrami. Wandmacher takes up their bloodline using darkly heroic, pounding orchestra rhythms that drive the relentless Selene. Howling winds strike for werewolves as eerie ethnic instruments recount the two sides’ forever war. It’s work that fits into “Underworld’s” musical groundwork as it resounds with sinister heritage and modern, pulsing action that significantly amps up Selene’s dramatic stakes; More so, this “Underworld” score howls to the blood moon for a composer who energetically goes for the throat with musical guns blazing – twin fusillades for the supernatural and action cinema that excitingly mesh for what might be a vampiress’ swan song.
Could you tell us what brought you into film composing?
It was something I aspired to early on, but being in Minnesota at the time, I wasn’t quite sure how to get there. Some music community connections eventually got me started working on TV spots and news music full time. Through these jobs I was able to meet filmmakers in Minneapolis who were doing both shorts and features, some of which I scored. That’s when a completely unreal event occurred. Through a series of email exchanges that started via a film music newsgroup (Yes, newsgroup. Way back in the Jurassic period of the internet!) I met Alan Silvestri, who already was a musical hero to me and is even more so now. He subsequently invited me to LA to see some real scoring sessions and introduced me to a number of people, including YOU, the interviewer, who eventually paved a path for me to move to LA permanently. Just those few trips got my music circulated enough to start working on direct-to-video films for Dimension and also land a job scoring “Modern Vampires” for Richard Elfman, Danny’s brother. Between the two of them, they picked me to do the film! And I was in Minnesota! At that point, there was a resounding chorus around me saying, “If you really want to do this, you have to move.” So I did the classic “throw-everything-in-a-U-Haul and off to the land of movie magic!” To this day, when I truly think of how all that unfolded, especially with the hindsight of knowing just how difficult it is to make a career of scoring, I feel incredibly fortunate.
Having worked with Lexi Alexander on the insane “Punisher: War Zone,” how did the experience compare with Anna Foerster on “Blood Wars?” And what do you think these movies show when it comes to women as being as capable of bloody kick-ass action as male directors are?
I don’t draw comparisons between directors. To me, they are all fascinating people who take on an incredibly demanding task. Each one has their own vision, work methodology and creative process. A big part of what makes my job interesting is adapting and responding to each individual director and what their needs are for a given film. Whether they are male or female makes no difference to me. I am solely focused on the collaboration and delivering the score that’s best for their film and hopefully forging a working relationship that continues into the future.
What do you think made you particularly adept at particularly ferocious genre scoring for such projects as “Piranha,” “Drive Angry,” “My Bloody Valentine” and “Bloodborne?”
After years of playing guitar in rock bands, it seemed natural to me to try to inject that sort of energy into film scores. The metalhead part of me is still alive and well and it helps me formulate high-powered musical passages into something that an orchestra will embrace. For instance, I often work out rhythmic figures for a bass string section on an actual bass guitar. Or I come at it the opposite way and use the legato flow of the celli to guide a moving guitar atmosphere or texture. For these types of projects, the ability to think in terms of symphonic music as it relates to rock or metal or industrial music and also how the two can combine into something even bigger and more aggressive is a great deal of fun! I’ve been experimenting with this sort of intermingling and crossover since the beginning of my career, even before the approach was popularized.
Was the “Underworld” franchise on your radar as a fan? And how did you become part of “Blood Wars?”
Definitely. The idea that a centuries-long battle between the two factions of our folkloric super monsters is waging right alongside, but relatively unknown to, humanity is very cool. And both sides deal with the same sorts of power struggles, corruption, forbidden alliances and emotional discord that humans do. It’s a very interesting, fresh twist on myths and legends that have lived inside a certain box of tricks for a long time.
As for how the job came my way, it was pretty serendipitous. I had worked on “Patient Zero” for Screen Gems and they were very happy with the results. When the time came to find a composer for “Blood Wars,” I expressed my interest in doing the film. It represented a dream project for me. The confidence I had built with the studio on “Patient Zero” led them to facilitate a series of meetings, which eventually led to getting the job. I was ecstatic.
As this is your first entry into the “Underworld” series, how did you bone up on the series, particularly when it came to capturing the musical vibe of the franchise?
As a fan, I understood the “Underworld” universe and its components going into the job. Although I knew the score would be incredibly challenging, I was confident that I could find the place that the music needed to be in for this particular film. After some discussions about the tone and shape of the score, I started building custom templates of sounds, thematic ideas and rhythmic pulses that I thought were appropriate. That’s what I call “mad scientist mode”. In that space of time, I don’t limit myself. It’s pure experimentation and always yields elements that will make the score unique. In the case of this film, I started with some single scenes, trying different combinations of instruments and sounds, and filled out the rest from there. The process of refining the all the programming, recording myself playing various instruments and orchestration continued all the way up to recording.
How did you want to put your own personal mark on the “Underworld” music?
It was certainly a daunting to enter into a beloved franchise and want to add my spin to it – while, at the same time not stepping on the toes of what came before me! I was very aware that I was contributing to a larger whole, but that “Blood Wars” had to have a distinct musical personality. The themes, motifs, ideas and sounds in the score are all new, but they still had to latch into the overall “Underworld” universe in way that wouldn’t throw off audiences. The key for me came from the fact that the story swirls around Lycan/Vampire hybrids, both existing and those characters that are attempting to achieve hybridization. I let that narrative point spill over into the music and built a palette that was hybrid on a grand scale, utilizing both a very large orchestra and hundreds of tracks of electronics. The two sonic sides of the score push and pull and combine right along with the plot as it unfolds. How I mixed all these elements up compositionally allowed my own voice to emerge in the music.
How do you musically see the character of Selene, especially when it comes to the new abilities she gains?
She is the thematic, emotional and stylistic core of the film. The best metaphor I can muster right now is that if the movie is a solar system, she is the sun. Even if other themes or elements arise in the score when she is not onscreen, they still tie back into her character somehow. Over and over, I would always look to her character for inspiration while working on the film to find a fresh angle for new sequences or narrative twists. A great deal of the momentum in the film is derived from her performance or the performances of others as they seek to interact with her somehow. She was a musical well to constantly draw from. As for how the music relates to the new abilities she gains, it also ties directly into new motifs and colors as they become appropriate.
Is it particularly hard bringing emotion to a character whose survival depends on being a stone-cold killing machine?
I don’t think so. While everyone loves watching her battle onscreen, I’ve always recognized Selene as the reluctant warrior queen-type, not the merciless conqueror-type. She fights when she has to, but never for the sport of it. The key word you use in the question is “survival”. That’s why she does what she does. There is nothing nefarious at work, even when she’s clearing a room. Action has a purpose. She is actually awash in emotion through all of the films she appears in and in a constant state of internal conflict. Emotional pain and longing are what drives her at her core and she seeks to do what she feels is right, even when it appears counter to her kind’s existence. Ultimately, she seeks peace, but it constantly eludes her. I believe these things are what make her most compelling to audiences. Ironically, even though undead, there is humanity in her. Drawing from that construct, I see making the music that surrounds her introspective and emotional moments as being part of her true essence.
Did you want to musically differentiate the Lycans and Vampires?
In a broad sense, yes. But I was more concerned with maintaining a presence of this whole universe of beings that exist among us. The music palette, as a sum, is what acts as the backdrop for that world. In terms of differentiation, the vampires are often underscored with dark, gothic string movements and a heightened sense of drama and intrigue to highlight their old-school hierarchical ways and in-fighting, while the Lycan underscore, especially under the leadership of Marius, takes on a distinctly militaristic tone. He is a general leading his troops to battle. Most important was a feeling of propulsion and forward motion, to give the sense that these two factions are headed for a climactic showdown on a scale that neither side has ever seen.
This is definitely one of the icier “Underworld” movies. How did the setting inform the score? And could you talk about making particularly cool use of eerie, ethnic winds as well as voices?
“Blood Wars” introduces us to The Nordic Coven. It is a fortress set far to the north and houses a whole different breed of vampire. The coven is old (and cold!), sequestered and its inhabitants are steeped in lore, ritual, and a monastic-type existence. Finding the music for this locale and population was probably the biggest musical challenge in the entire movie. We (the director, producers and myself) all knew we wanted something that both spoke to being Nordic and fit within the “Underworld” sound, but we weren’t sure was that was at first. For battle scenes it was relatively straightforward as primitive war drums and war horns were utilized alongside the orchestra, but the dramatic scenes were a different nut to crack. After researching and experimenting with various traditional Nordic and Scandinavian instruments, I found that they weren’t quite fitting into the fabric of the score. Many of the instruments, like the nyckelharpa, hardanger fiddle, kantele, or various dulcimers and zithers didn’t convey the mysterious, dangerous and exotic feeling that the director was looking for. The solution lay in another instrument: the flute, of which there are many varieties throughout the whole of Northern Europe. By mixing and manipulating different flute types down into registers that are un-naturally (or supernaturally?) low, I landed on a sound that was unique to the coven in terms of mood and character. It is the undead’s brand of Nordic winds – dark, airy and evocative, with deep vibrato and strange overtones. Vocal chanting is layered with these flutes to heighten the ritualistic nature of these vampires. In addition, I added bowed crotales playing intentional dissonance against the melodic elements, and various bells and ceremonial percussion, like frame drums, zills, and chains.
There’s also the striking use of metallic effects in the score. What made you go for an industrial sheen of sorts, yet one that never makes the jump into that full-on territory?
Mainly, I like using those types of sounds to add aggressiveness to the music. They have an edge to them that slices through a cue, no matter how dense the orchestration or layering, that provides harsh definition and rhythmic clarity that you can’t find with other types of sounds. They are the fangs and claws and teeth in the music. As effects and ambiences, metallic textures call forth a danger and ferocity that warns the audience that unexpected events, unforeseen threats or a sudden bloody outburst could happen at any time, even in moments where everything seems calm.
Going all the way back to my TV commercial days, I’ve always been fascinated with sound design and how that can integrate with score. The use of metallics and other non-traditional or organically sourced sounds is always a consideration to further enrich the textures in the music. For instance, some people see might see a box of nails sitting the garage. I see an instrument! That idea of music design, as people are calling it now, is always something I try to bring to a score that utilizes ambiences and moody atmospheres like the ones in “Blood Wars.”
People may not realize you create much lighter fare for “The Goldbergs” and the upcoming “Imaginary Mary”. Is it difficult shape-shifting into a whole different composing mode, and do you try to mix up your projects when possible?
I get asked the “shift” question a lot and the answer is, truthfully, no. I think it’s because of my entertainment input as a kid. It was pretty eclectic. Cartoons, genre films of all kinds, classic films, TV shows (especially comedies I watched with my dad), video games, comic books, whatever records came along, novels, etc. No one thing in particular. I was always paying attention to the music or making it up in my head if I was reading something. I carried that mental kaleidoscope of stuff with me into adulthood and use it set my mind in motion when approaching any type of score. I think a lot of composers can do the same. We’re a much more creatively flexible lot than people might think!
I like to mix things up because it keeps work challenging and interesting and opens up doors to new relationships that can lead to future work that may stretch your creative boundaries even further. And those varied relationships are the key to keeping things fresh. It’s a tough thing to do, though, because if you find success in a particular genre, you can get pigeonholed very fast within the industry and that can cause a career to stagnate. For that reason, I’m very grateful that I can work on projects across genres. In looking at the careers of people I respect and admire the most, they all have resumes that span many musical styles and approaches.
Tell us about your score for the unusual “zombie talker” pandemic movie “Patient Zero” that will be hitting in February?
I can’t say much about that yet. It would actually give too much away! Only that it’s not what you would expect for a movie of this type. The atypical approach is what made the project so interesting.
Given the amount of savagery you score, do you think movies are going to get even darker now, and their scores along with them?
Not necessarily. It’s all about filmmakers and musical trends in the marketplace. A good scary movie will always have an audience, as will a fun animated film. People are always looking for a variety of different things, especially in this internet-driven age of the short attention span. If everything moved towards being progressively darker, my guess is that the moviegoing public would eventually tire of it and look for something light. The converse is probably, true, too. So, it leads to a kind of equilibrium. People expect a movie like “Blood Wars” to be dark and stylish and aggressive, but not so for latest comedy or drama.
Are you Team Lycan, or Team Vampire?
I’m Team Selene. So, given she’s a hybrid, I guess that makes me a bit of both.
“Underworld: Blood Wars” opens in theaters on January 7th, with Michael Wandmacher’s score available on Lakeshore Records HERE
Wreak energetic musical mayhem with Michael Wandmacher as he deals death for “The Punisher: War Zone” HERE, unleashes a pack of “Piranha 3D” HERE and gets behind the wheel with madman Nicolas Cage to “Drive Angry” HERE